package Utils.Gameplay;

/**
 * represents a question context (which holds information about the question
 * type, and details)
 * 
 * @author Micha
 * 
 */
public class QuestionContext {

	public enum Type {
		Chain
	}

	private Type qType;
	private int ChainLimit;

	public QuestionContext(Type qType) {
		this.qType = qType;
	}

	// question context for chain question
	public QuestionContext(Type qType, int ChainLimit) {
		this.qType = qType;
		this.setChainLimit(ChainLimit);
	}

	public Type getQType() {
		return qType;
	}

	public int getChainLimit() {
		return ChainLimit;
	}

	public void setChainLimit(int chainLimit) {
		ChainLimit = chainLimit;
	}

}
